the front side of Halo Fountain
the back of a classic MtG card
the front side of Karn, Silver Golem
the back of a classic MtG card
the front side of Sceptre of Eternal Glory
the back of a classic MtG card

Color Identity: W

Initial Card State

  1.  All permanents on the battlefield (Halo Fountain and Sceptre of Eternal Glory without summoning sickness).

Easy Prerequisites

  1. You control three or more lands that share a name.

Mana Needed

  1. ({2} magic symbol)   available.

Steps

  1. Activate Karn twice by paying ({2} magic symbol)  , causing Halo Fountain and Sceptre of Eternal Glory to become a creature.
  2. Activate Sceptre of Eternal Glory by tapping it, adding ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  .
  3. Activate Halo Fountain's second ability by paying ({W} magic symbol)  ({W} magic symbol)  , tapping it, and then untapping it and Sceptre of Eternal Glory, causing you to draw a card.
  4. Repeat from step 2.

Notes

  1. With the excess mana, you can use it on Halo Fountain's first ability, tapping and untapping it to create creature tokens.

Results

  1. Infinite card draw.
  2. Near-infinite ETB.
  3. Infinite draw triggers.
  4. Near-infinite colored mana.
  5. Near-infinite creature tokens.
  6. Near-infinite untap of creatures you control.
  7. Near-infinite mana creatures you control can produce.

Metadata

  1. In 3 decks according to EDHREC.

Variants of this combo

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