the front side of Halo Fountain
the back of a classic MtG card
the front side of Karn, Silver Golem
the back of a classic MtG card
the front side of Incubation Druid
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  All permanents on the battlefield (Halo Fountain without summoning sickness and Incubation Druid without summoning sickness and with a +1/+1 counter on it).

Easy Prerequisites

  1. You control a land that can tap to produce one white mana.

Mana Needed

  1. one generic mana available.

Steps

  1. Activate Karn by paying one generic mana, causing Halo Fountain to become a creature.
  2. Activate Incubation Druid by tapping it, adding one white manaone white manaone white mana.
  3. Activate Halo Fountain's second ability by paying one white manaone white mana, tapping it, and then untapping it and Incubation Druid, causing you to draw a card.
  4. Repeat from step 2.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite creature tokens.
  4. Near-infinite untap of creatures you control.
  5. Near-infinite mana creatures you control can produce.
  6. Infinite mana lands you control can produce.

Variants of this combo

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