the front side of Halo Fountain
the back of a classic MtG card
the front side of Karn, Silver Golem
the back of a classic MtG card
the front side of Incubation Druid
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  All permanents on the battlefield (Halo Fountain without summoning sickness and Incubation Druid without summoning sickness and with a +1/+1 counter on it).

Easy Prerequisites

  1. You control a land that can tap to produce ({W} magic symbol)  .

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Karn by paying ({1} magic symbol)  , causing Halo Fountain to become a creature.
  2. Activate Incubation Druid by tapping it, adding ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  .
  3. Activate Halo Fountain's second ability by paying ({W} magic symbol)  ({W} magic symbol)  , tapping it, and then untapping it and Incubation Druid, causing you to draw a card.
  4. Repeat from step 2.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite creature tokens.
  4. Near-infinite untap of creatures you control.
  5. Near-infinite mana creatures you control can produce.
  6. Infinite mana lands you control can produce.

Metadata

  1. In 2 decks according to EDHREC.

Variants of this combo

    Loading...
    footer