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Halo Fountain | Incubation Druid | Karn, Silver Golem
Color Identity: G, W
Cards
Halo Fountain
Incubation Druid
Karn, Silver Golem
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Halo Fountain
and
Incubation Druid
do not have summoning sickness.
Incubation Druid
has at least one +1/+1 counter on it.
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Karn
by paying
({1} magic symbol)
, causing
Halo Fountain
to become an artifact creature until end of turn.
Activate
Incubation Druid
's first ability by tapping it, adding
({W} magic symbol)
({W} magic symbol)
({W} magic symbol)
.
Activate
Halo Fountain
's second ability by paying
({W} magic symbol)
({W} magic symbol)
, tapping it and untapping it and
Incubation Druid
, causing you to draw a card.
Repeat from step 2.
Results
Infinite card draw.
Infinite draw triggers.
Near-infinite colored mana.
Near-infinite creature tokens.
Near-infinite untap of creatures you control.
Near-infinite mana creatures you control can produce.
Metadata
In 1 deck according to EDHREC.