Color Identity: G, W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Halo Fountain
    Halo Fountain
    and
    Incubation Druid
    Incubation Druid
    do not have summoning sickness.
  2. Incubation Druid
    Incubation Druid
    has at least one +1/+1 counter on it.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate
    Karn, Silver Golem
    Karn
    by paying ({1} magic symbol)  , causing
    Halo Fountain
    Halo Fountain
    to become an artifact creature until end of turn.
  2. Activate
    Incubation Druid
    Incubation Druid
    's first ability by tapping it, adding ({W} magic symbol)  ({W} magic symbol)  ({W} magic symbol)  .
  3. Activate
    Halo Fountain
    Halo Fountain
    's second ability by paying ({W} magic symbol)  ({W} magic symbol)  , tapping it and untapping it and
    Incubation Druid
    Incubation Druid
    , causing you to draw a card.
  4. Repeat from step 2.

Results

  1. Infinite card draw.
  2. Infinite draw triggers.
  3. Near-infinite colored mana.
  4. Near-infinite creature tokens.
  5. Near-infinite untap of creatures you control.
  6. Near-infinite mana creatures you control can produce.

Metadata

  1. In 1 deck according to EDHREC.
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