the front side of Halo Fountain
the back of a classic MtG card
the front side of Sylvan Awakening
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  Sylvan Awakening in hand.
  2.  Halo Fountain on the battlefield.

Notable Prerequisites

  1. You control at least fifteen lands and/or tapped creatures.

Mana Needed

  1. two generic manaone green manaone white manaone white manaone white manaone white manaone white mana available.

Steps

  1. Cast Sylvan Awakening for two generic manaone green mana, causing all lands you control to become 2/2 creatures with reach, indestructible, and haste in addition to their other types until your next turn.
  2. Activate an untapped land you control by tapping it, adding at least one generic mana.
  3. Repeat step 2 until you control fifteen tapped creatures.
  4. Activate Halo Fountain by paying one white manaone white manaone white manaone white manaone white mana, tapping it, and untapping fifteen creatures you control, causing you to win the game.

Results

  1. Win the game.
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