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Halo Fountain | Clever Conjurer | Incubation Druid
Color Identity: G, W, U
Cards
Halo Fountain
Clever Conjurer
Incubation Druid
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Incubation Druid
and
Clever Conjurer
do not have summoning sickness.
Incubation Druid
has at least one +1/+1 counter on it.
You control a land that can produce
({W} magic symbol)
.
Steps
Activate
Incubation Druid
by tapping it, adding
({W} magic symbol)
({W} magic symbol)
({W} magic symbol)
.
Activate
Clever Conjurer
by tapping it, targeting
Halo Fountain
.
Holding priority, activate
Halo Fountain
by paying
({W} magic symbol)
({W} magic symbol)
, tapping it, and untapping
Clever Conjurer
and
Incubation Druid
, causing you to draw a card.
Resolve the
Clever Conjurer
ability, untapping
Halo Fountain
.
Repeat.
Once you have drawn your library, you may instead forego activating
Incubation Druid
's ability to activate
Halo Fountain
's first ability to create near-infinite 1/1 Citizen creature tokens.
Results
Infinite card draw.
Infinite draw triggers.
Near-infinite creature tokens.
Near-infinite ETB.
Near-infinite mana lands you control can produce.
Metadata
In 2 decks according to EDHREC.