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Halo Fountain | Intruder Alarm | Karn, Silver Golem
Color Identity: W, U
Cards
Halo Fountain
Intruder Alarm
Karn, Silver Golem
Prerequisites
All permanents on the battlefield.
Halo Fountain
does not have summoning sickness.
You control a creature that can tap to produce at least
({W} magic symbol)
.
({1} magic symbol)
available.
Steps
Activate
Karn
by paying
({1} magic symbol)
, causing
Halo Fountain
to become an artifact creature until end of turn.
Activate a creature you control by tapping it, adding
({W} magic symbol)
.
Activate
Halo Fountain
's first ability by paying
({W} magic symbol)
, tapping and untapping it, creating a 1/1 Citizen creature token.
When the Citizen enters the battlefield,
Intruder Alarm
triggers, untapping all creatures.
Repeat from step 2.
Results
Infinite creature tokens.
Infinite ETB.
Infinite mana creatures you control can produce.
Infinite untap of all creatures.
Metadata
In 6 decks according to EDHREC.