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Halo Fountain | Karn, Silver Golem | Sanctum Weaver
Color Identity: G, W
Cards
Halo Fountain
Karn, Silver Golem
Sanctum Weaver
Initial Card State
All permanents on the battlefield (
Halo Fountain
and
Sanctum Weaver
without summoning sickness).
Notable Prerequisites
You control at least two enchantments.
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Karn
by paying
({1} magic symbol)
, causing
Halo Fountain
to become a creature.
Activate
Sanctum Weaver
by tapping it, adding at least
({W} magic symbol)
({W} magic symbol)
.
Activate
Halo Fountain
's second ability by paying
({W} magic symbol)
({W} magic symbol)
, tapping it, and then untapping it and
Sanctum Weaver
, causing you to draw a card.
Repeat from step 2.
Notes
With the excess mana, you can use it on
Halo Fountain
's first ability, tapping and untapping it to create creature tokens.
Results
Infinite card draw.
Near-infinite ETB.
Infinite draw triggers.
Near-infinite colored mana.
Near-infinite creature tokens.
Near-infinite untap of creatures you control.
Near-infinite mana creatures you control can produce.
Metadata
In 1 deck according to EDHREC.
Variants of this combo
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