the front side of Halo Fountain
the back of a classic MtG card
the front side of Karn, Silver Golem
the back of a classic MtG card
the front side of Sanctum Weaver
the back of a classic MtG card

Color Identity: G, W

Initial Card State

  1.  All permanents on the battlefield (Halo Fountain and Sanctum Weaver without summoning sickness).

Notable Prerequisites

  1. You control at least two enchantments.

Mana Needed

  1. ({1} magic symbol)   available.

Steps

  1. Activate Karn by paying ({1} magic symbol)  , causing Halo Fountain to become a creature.
  2. Activate Sanctum Weaver by tapping it, adding at least ({W} magic symbol)  ({W} magic symbol)  .
  3. Activate Halo Fountain's second ability by paying ({W} magic symbol)  ({W} magic symbol)  , tapping it, and then untapping it and Sanctum Weaver, causing you to draw a card.
  4. Repeat from step 2.

Notes

  1. With the excess mana, you can use it on Halo Fountain's first ability, tapping and untapping it to create creature tokens.

Results

  1. Infinite card draw.
  2. Near-infinite ETB.
  3. Infinite draw triggers.
  4. Near-infinite colored mana.
  5. Near-infinite creature tokens.
  6. Near-infinite untap of creatures you control.
  7. Near-infinite mana creatures you control can produce.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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