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Halo Fountain | Karn, Silver Golem | Heronblade Elite
Color Identity: G, W
Cards
Halo Fountain
Karn, Silver Golem
Heronblade Elite
Initial Card State
All permanents on the battlefield (
Halo Fountain
without summoning sickness and
Heronblade Elite
without summoning sickness and with power 2 or greater).
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Karn
by paying
({1} magic symbol)
, causing
Halo Fountain
to become a creature.
Activate
Heronblade Elite
by tapping it, adding at least
({W} magic symbol)
({W} magic symbol)
.
Activate
Halo Fountain
's second ability by paying
({W} magic symbol)
({W} magic symbol)
, tapping it, and then untapping it and
Heronblade Elite
, causing you to draw a card.
Repeat from step 2.
Notes
With the excess mana, you can use it on
Halo Fountain
's first ability, tapping and untapping it to create creature tokens.
Results
Infinite card draw.
Near-infinite ETB.
Infinite draw triggers.
Near-infinite colored mana.
Near-infinite creature tokens.
Near-infinite untap of creatures you control.
Near-infinite mana creatures you control can produce.
Metadata
In 0 decks according to EDHREC.
Variants of this combo
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