the front side of Halo Fountain
the back of a classic MtG card
the front side of Karn, Silver Golem
the back of a classic MtG card
the front side of Chromatic Orrery
the back of a classic MtG card

Color Identity: W

Initial Card State

  1.  All permanents on the battlefield (Halo Fountain and Chromatic Orrery without summoning sickness).

Mana Needed

  1. two generic mana available.

Steps

  1. Activate Karn twice by paying two generic mana, causing Halo Fountain and Chromatic Orrery to become a creature.
  2. Activate Chromatic Orrery by tapping it, adding one colorless manaone colorless manaone colorless manaone colorless manaone colorless mana.
  3. Activate Halo Fountain's second ability by paying one white manaone white mana, tapping it, and then untapping it and Chromatic Orrery, causing you to draw a card.
  4. Repeat from step 2.

Notes

  1. With the excess mana, you can use it on Halo Fountain's first ability, tapping and untapping it to create creature tokens.

Results

  1. Near-infinite colored mana.
  2. Infinite card draw.
  3. Near-infinite creature ETB.
  4. Infinite draw triggers.
  5. Near-infinite colorless mana.
  6. Near-infinite creature tokens.
  7. Near-infinite untap of creatures you control.
  8. Near-infinite mana creatures you control can produce.

Variants of this combo

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