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Halo Fountain | Karn, Silver Golem | Chromatic Orrery
Color Identity: W
Cards
Halo Fountain
Karn, Silver Golem
Chromatic Orrery
Initial Card State
All permanents on the battlefield (
Halo Fountain
and
Chromatic Orrery
without summoning sickness).
Mana Needed
({2} magic symbol)
available.
Steps
Activate
Karn
twice by paying
({2} magic symbol)
, causing
Halo Fountain
and
Chromatic Orrery
to become a creature.
Activate
Chromatic Orrery
by tapping it, adding
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
.
Activate
Halo Fountain
's second ability by paying
({W} magic symbol)
({W} magic symbol)
, tapping it, and then untapping it and
Chromatic Orrery
, causing you to draw a card.
Repeat from step 2.
Notes
With the excess mana, you can use it on
Halo Fountain
's first ability, tapping and untapping it to create creature tokens.
Results
Infinite card draw.
Near-infinite ETB.
Infinite draw triggers.
Near-infinite colorless mana.
Near-infinite colored mana.
Near-infinite creature tokens.
Near-infinite untap of creatures you control.
Near-infinite mana creatures you control can produce.
Metadata
In 10 decks according to EDHREC.
Variants of this combo
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