the front side of Halo Fountain
the back of a classic MtG card
the front side of Karn, Silver Golem
the back of a classic MtG card
the front side of Chromatic Orrery
the back of a classic MtG card

Color Identity: W

Initial Card State

  1.  All permanents on the battlefield (Halo Fountain and Chromatic Orrery without summoning sickness).

Mana Needed

  1. ({2} magic symbol)   available.

Steps

  1. Activate Karn twice by paying ({2} magic symbol)  , causing Halo Fountain and Chromatic Orrery to become a creature.
  2. Activate Chromatic Orrery by tapping it, adding ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  ({C} magic symbol)  .
  3. Activate Halo Fountain's second ability by paying ({W} magic symbol)  ({W} magic symbol)  , tapping it, and then untapping it and Chromatic Orrery, causing you to draw a card.
  4. Repeat from step 2.

Notes

  1. With the excess mana, you can use it on Halo Fountain's first ability, tapping and untapping it to create creature tokens.

Results

  1. Infinite card draw.
  2. Near-infinite ETB.
  3. Infinite draw triggers.
  4. Near-infinite colorless mana.
  5. Near-infinite colored mana.
  6. Near-infinite creature tokens.
  7. Near-infinite untap of creatures you control.
  8. Near-infinite mana creatures you control can produce.

Metadata

  1. In 10 decks according to EDHREC.

Variants of this combo

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