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Halo Fountain
|
Karn, Silver Golem
|
Chromatic Orrery
Color Identity: W
Cards
Halo Fountain
Karn, Silver Golem
Chromatic Orrery
Initial Card State
All permanents on the battlefield (
Halo Fountain
and
Chromatic Orrery
without summoning sickness).
Mana Needed
({2} magic symbol)
available.
Steps
Activate
Karn
twice by paying
({2} magic symbol)
,
causing
Halo Fountain
and
Chromatic Orrery
to become a creature.
Activate
Chromatic Orrery
by tapping it, adding
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
.
Activate
Halo Fountain
's second ability by paying
({W} magic symbol)
({W} magic symbol)
,
tapping it, and then untapping it and
Chromatic Orrery
, causing you to draw a card.
Repeat from step 2.
Notes
With the excess mana, you can use it on
Halo Fountain
's first ability, tapping and untapping it to create creature tokens.
Results
Near-infinite colored mana.
Infinite card draw.
Near-infinite creature ETB.
Infinite draw triggers.
Near-infinite colorless mana.
Near-infinite creature tokens.
Near-infinite untap of creatures you control.
Near-infinite mana creatures you control can produce.
Metadata
In 12 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be
Spicy
(Bracket
3-4+
).
Learn more about the Commander format bracket system
Variants of this combo
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