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Sydri, Galvanic Genius | Halo Fountain | Chromatic Orrery
Color Identity: W, U, B
Cards
Sydri, Galvanic Genius
Halo Fountain
Chromatic Orrery
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Halo Fountain
and
Chromatic Orrery
do not have summoning sickness.
Mana Needed
({U} magic symbol)
({U} magic symbol)
available.
Steps
Activate
Sydri
's first ability by paying
({U} magic symbol)
, causing Halo Foutain to become a creature.
Activate
Sydri
's first ability by paying
({U} magic symbol)
, causing
Chromatic Orrery
to become a creature.
Activate
Chromatic Orrery
's first ability by tapping it, adding
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
({C} magic symbol)
.
Activate
Halo Fountain
's second ability by paying
({W} magic symbol)
({W} magic symbol)
and tap, untapping
Chromatic Orrery
and itself.
Repeat from step 3.
Results
Infinite card draw.
Infinite colored mana.
Infinite colorless mana.
Metadata
In 13 decks according to EDHREC.
Bracket Tag
This combo has been estimated to be
Exhibition
(Bracket
1+
).
Learn more about the Commander format bracket system