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Halo Fountain | Karn, Silver Golem | Harabaz Druid
Color Identity: G, W
Cards
Halo Fountain
Karn, Silver Golem
Harabaz Druid
Initial Card State
All permanents on the battlefield (
Halo Fountain
and
Harabaz Druid
without summoning sickness).
Notable Prerequisites
You control at least two Allies.
Mana Needed
({1} magic symbol)
available.
Steps
Activate
Karn
by paying
({1} magic symbol)
, causing
Halo Fountain
to become a creature.
Activate
Harabaz Druid
by tapping it, adding at least
({W} magic symbol)
({W} magic symbol)
.
Activate
Halo Fountain
's second ability by paying
({W} magic symbol)
({W} magic symbol)
, tapping it, and then untapping it and
Harabaz Druid
, causing you to draw a card.
Repeat from step 2.
Notes
With the excess mana, you can use it on
Halo Fountain
's first ability, tapping and untapping it to create creature tokens.
Results
Near-infinite untap of creatures you control.
Infinite card draw.
Near-infinite ETB.
Infinite draw triggers.
Near-infinite colored mana.
Near-infinite creature tokens.
Near-infinite mana creatures you control can produce.
Metadata
In 0 decks according to EDHREC.
Variants of this combo
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