Initial Card State
- Spitemare in hand.
- Neriv on the battlefield.
Notable Prerequisites
- You have a way to give Spitemare indestructible after it enters.
- You have a way to deal damage to Spitemare after it enters.
Mana Needed
- ({2} magic symbol)
({RW} magic symbol)
({RW} magic symbol)
available.
Steps
- Cast Spitemare by paying its mana cost.
- Give Spitemare indestructible.
- Deal damage to Spitemare.
- Spitemare triggers, dealing double that much damage to itself due to Neriv.
- Repeat step 4 an arbitrarily large number of times.
- Resolve the final Spitemare trigger, dealing an arbitrarily large amount of damage to any target.
Notes
- If the source that is dealing damage to Spitemare is repeatable (such as Pyrohemia), you can deal damage to Spitemare again and redirect the damage elsewhere.
Results
- Infinite damage to one opponent.
Bracket Tag
This combo has been estimated to be Spicy (Bracket 3-4+).