🍪

Can we use cookies for analytics? Read the privacy policy for more information.

the front side of Skullbriar, the Walking Grave
the back of a classic MtG card
the front side of Triad of Fates
the back of a classic MtG card
the front side of Intruder Alarm
the back of a classic MtG card

Color Identity: G, W, U, B

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Triad of Fates
    Triad of Fates
    does not have summoning sickness.
  2. Skullbriar, the Walking Grave
    Skullbriar
    has at least one fate counter on it.
  3. You control a creature that can tap to produce at least ({W} magic symbol)  .

Steps

  1. Activate a mana-producing creature by tapping it, adding at least ({W} magic symbol)  .
  2. Actviate
    Triad of Fates
    Triad of Fates
    ' second ability by paying ({W} magic symbol)   and tapping it, blinking
    Skullbriar, the Walking Grave
    Skullbriar
    .
  3. When
    Skullbriar, the Walking Grave
    Skullbriar
    enters the battlefield,
    Intruder Alarm
    Intruder Alarm
    triggers, untapping all creatures.
  4. Repeat.
  5. If creatures you control can produce at least ({1} magic symbol)  ({W} magic symbol)  , this combo will net infinite mana.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite mana creatures you control can produce.
  4. Infinite untap of creatures.

Metadata

  1. In 0 decks according to EDHREC.
footer