the front side of Massacre Wurm
the back of a classic MtG card
the front side of Nature's Revolt
the back of a classic MtG card

Color Identity: B, G

Initial Card State

  1.  Massacre Wurm in hand.
  2.  Nature's Revolt on the battlefield.

Mana Needed

  1. ({3} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  ({B} magic symbol)   available.

Steps

  1. Cast Massacre Wurm by paying ({3} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  .
  2. When Massacre Wurm enters, it's first ability triggers, giving all opposing creatures -2/-2 until end of turn.
  3. All of your opponents' lands die as a state-based action due to having zero or less toughness, as they are creatures due to Nature's Revolt.
  4. When the lands die, Massacre Wurm's second ability triggers for each land that dies this way, causing each opponent to lose 2 life for each land that died under their control.

Results

  1. Near-infinite lifeloss.
  2. Destroy all lands opponents control.

Metadata

  1. In 166 decks according to EDHREC.

Variants of this combo

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