Combo Search
Menu
Advanced
Syntax
Random
Mister Gutsy | Nim Deathmantle | Krark-Clan Ironworks
(and one other card)
Color Identity: G
Cards
Mister Gutsy
Nim Deathmantle
Krark-Clan Ironworks
Bioengineered Future
Initial Card State
All permanents on the battlefield.
Easy Prerequisites
You've had a land enter this turn.
Mana Needed
({2} magic symbol)
if
Mister Gutsy
doesn't have a +1/+1 counter on it available.
Steps
Activate
Krark-Clan Ironworks
by sacrificing
Mister Gutsy
, adding
({C} magic symbol)
({C} magic symbol)
.
When
Mister Gutsy
dies, its second ability and
Nim Deathmantle
trigger.
Resolve the
Mister Gutsy
trigger, creating a number of Junk tokens equal to the number of +1/+1 counters that were on it.
If you created a Junk token, activate
Krark-Clan Ironworks
by sacrificing a Junk, adding
({C} magic symbol)
({C} magic symbol)
.
Resolve the
Nim Deathmantle
trigger, causing you to pay
({4} magic symbol)
to return
Mister Gutsy
from your graveyard to the battlefield with a +1/+1 counter on it, and attaching
Nim Deathmantle
to it.
Repeat.
Results
Infinite LTB.
Infinite ETB.
Infinite sacrifice triggers.
Infinite death triggers.
Infinite colorless mana.
Exile your library with the ability to play the exiled cards until end of turn.
Infinite Junk tokens.
Variants of this combo
Loading...