the front side of Bruce Banner // The Incredible Hulk
the back side of Bruce Banner // The Incredible Hulk
the front side of Pyrohemia
the back of a classic MtG card
the front side of Fire Nation Turret
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  All permanents on the battlefield (Bruce Banner // The Incredible Hulk as The Incredible Hulk and without summoning sickness).

Easy Prerequisites

  1. An opponent cannot block and kill The Incredible Hulk.

Steps

  1. At the beginning of your combat phase, Fire Nation Turret triggers, giving The Incredible Hulk +2/+0 and firebending 2 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding ({R} magic symbol)  ({R} magic symbol)  .
  3. Holding priority, activate Pyrohemia by paying ({R} magic symbol)  , dealing 1 damage to each creature and player.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. Repeat each combat phase.

Notes

  1. If desired, you can use the remaining ({R} magic symbol)   to activate Pyrohemia more times and stack combat phases. You can also use that mana to put charge counters on Fire Nation Turret. As you repeat step 1 each time, The Incredible Hulk will gain another instance of firebending 2, which will trigger separately, adding an additional ({R} magic symbol)  ({R} magic symbol)   each loop.

Results

  1. Near-infinite combat phases.
  2. Near-infinite damage to all players.
  3. Near-infinite +1/+1 counters on a creature.

Metadata

  1. In 1 deck according to EDHREC.
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