the front side of Bruce Banner // The Incredible Hulk
the back side of Bruce Banner // The Incredible Hulk
the front side of Pyrohemia
the back of a classic MtG card
the front side of Sozin's Comet
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.   Sozin's Comet in hand or in exile (was foretold on a previous turn).
  2.  Bruce Banner (as The Incredible Hulk) and Pyrohemia on the battlefield (Bruce Banner without summoning sickness).

Easy Prerequisites

  1. An opponent cannot block and kill The Incredible Hulk.

Mana Needed

  1. three generic manaone red manaone red mana at most available.

Steps

  1. Cast Sozin's Comet from your hand by paying three generic manaone red manaone red mana or from exile for its foretell cost by paying two generic manaone red mana, giving each creature you control firebending 5 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding one red manaone red manaone red manaone red manaone red mana.
  3. Holding priority, activate Pyrohemia by paying one red mana, dealing 1 damage to each creature and player.
  4. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  5. Repeat from step 2 each combat phase.

Notes

  1. If desired, you can use the remaining one red mana to activate Pyrohemia more times and stack combat phases.

Results

  1. Near-infinite combat phases.
  2. Near-infinite damage to all players.
  3. Near-infinite +1/+1 counters on a creature.
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