Color Identity: G, U

Prerequisites

  1.  All permanents on the battlefield.
  2. Sphinx's Disciple
    Sphinx's Disciple
    does not have summoning sickness.
  3. You have at least one card in hand.

Steps

  1. Activate
    Sphinx's Disciple
    Sphinx's Disciple
    by tapping it, adding one mana of any color.
  2. Activate Mind over Matter by discarding a card, untapping
    Sphinx's Disciple
    Sphinx's Disciple
    .
  3. Sphinx's Disciple
    Sphinx's Disciple
    triggers, causing you to draw a card.
  4. Repeat.

Results

  1. Infinite draw triggers.
  2. Infinite rummaging.
  3. Infinite self-discard triggers.
  4. Near-infinite colored mana.

Metadata

  1. In 2 decks according to EDHREC.
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