Color Identity: G

Prerequisites

  1.  
    Arid Archway
    Arid Archway
    in hand.
  2.  All other permanents on the battlefield.
  3. Magistrate's Scepter
    Magistrate's Scepter
    has at least one charge counter on it.
  4. You are able to play a number of lands this turn equal to four minus the number of charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .

Steps

  1. Play
    Arid Archway
    Arid Archway
    .
  2. When
    Arid Archway
    Arid Archway
    enters the battlefield, it and
    Evolution Sage
    Evolution Sage
    trigger.
  3. Resolve the
    Arid Archway
    Arid Archway
    trigger, returning it from the battlefield to your hand.
  4. Resolve the
    Evolution Sage
    Evolution Sage
    trigger, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  5. Repeat from step 1 until
    Magistrate's Scepter
    Magistrate's Scepter
    has four or more charge counters on it.
  6. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  7. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 0 decks according to EDHREC.

Variants of this combo

    Loading...
    footer