Color Identity: G, W

Prerequisites

  1.  All permanents on the battlefield.
  2. Fall of the Thran
    Fall of the Thran
    has exactly one lore counter on it.
  3. You have at least four land cards in your graveyard, one of which must be a Plains.
  4. You have a land card in hand.
  5. You have a land drop available.

Steps

  1. Play any land from your hand.
  2. The land enters the battlefield, triggering
    Emeria Shepherd
    Emeria Shepherd
    and
    Evolution Sage
    Evolution Sage
    .
  3. Resolve the
    Emeria Shepherd
    Emeria Shepherd
    trigger, choosing not to return a permanent.
  4. Resolve the
    Evolution Sage
    Evolution Sage
    trigger, putting a lore counter on
    Fall of the Thran
    Fall of the Thran
    .
  5. Fall of the Thran
    Fall of the Thran
    triggers, causing each player to return two land cards from their graveyard to the battlefield.
  6. The two lands enter the battlefield, triggering
    Emeria Shepherd
    Emeria Shepherd
    twice and
    Evolution Sage
    Evolution Sage
    twice.
  7. Resolve both
    Emeria Shepherd
    Emeria Shepherd
    triggers, choosing not to return a permanent.
  8. Resolve the first
    Evolution Sage
    Evolution Sage
    trigger, choosing not to proliferate.
  9. Resolve the second
    Evolution Sage
    Evolution Sage
    trigger, putting a lore counter on
    Fall of the Thran
    Fall of the Thran
    .
  10. Fall of the Thran
    Fall of the Thran
    triggers, causing each player to return two land cards from their graveyard to the battlefield, in which one of your returned lands must be a Plains, and sacrificing
    Fall of the Thran
    Fall of the Thran
    .
  11. The two lands enter the battlefield, triggering
    Emeria Shepherd
    Emeria Shepherd
    twice and
    Evolution Sage
    Evolution Sage
    twice.
  12. Holding priority, activate all available lands you control by tapping them, adding at least ({W} magic symbol)  .
  13. Resolve the first
    Emeria Shepherd
    Emeria Shepherd
    trigger, choosing not to return a permanent.
  14. Resolve the first
    Evolution Sage
    Evolution Sage
    trigger, choosing not to proliferate.
  15. Resolve the second
    Emeria Shepherd
    Emeria Shepherd
    trigger, returning
    Fall of the Thran
    Fall of the Thran
    from your graveyard to the battlefield.
  16. Fall of the Thran
    Fall of the Thran
    enters the battlefield with a lore counter, destroying all lands.
  17. Resolve the second
    Evolution Sage
    Evolution Sage
    trigger, putting a lore counter on
    Fall of the Thran
    Fall of the Thran
    .
  18. Repeat from step 5.

Results

  1. Infinite landfall triggers.
  2. Infinite mana lands you control can produce.
  3. Infinite proliferate.
  4. Return all nonland permanents from your graveyard to the battlefield.

Metadata

  1. In 20 decks according to EDHREC.
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