Fall of the Thran has exactly one lore counter on it.
You have at least four land cards in your graveyard, one of which must be a Plains.
You have a land card in hand.
You have a land drop available.
Steps
Play any land from your hand.
The land enters the battlefield, triggering Emeria Shepherd and Evolution Sage.
Resolve the Emeria Shepherd trigger, choosing not to return a permanent.
Resolve the Evolution Sage trigger, putting a lore counter on Fall of the Thran.
Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield.
The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice.
Resolve both Emeria Shepherd triggers, choosing not to return a permanent.
Resolve the first Evolution Sage trigger, choosing not to proliferate.
Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran.
Fall of the Thran triggers, causing each player to return two land cards from their graveyard to the battlefield, in which one of your returned lands must be a Plains, and sacrificing Fall of the Thran.
The two lands enter the battlefield, triggering Emeria Shepherd twice and Evolution Sage twice.
Holding priority, activate all available lands you control by tapping them, adding at least ({W} magic symbol) .
Resolve the first Emeria Shepherd trigger, choosing not to return a permanent.
Resolve the first Evolution Sage trigger, choosing not to proliferate.
Resolve the second Emeria Shepherd trigger, returning Fall of the Thran from your graveyard to the battlefield.
Fall of the Thran enters the battlefield with a lore counter, destroying all lands.
Resolve the second Evolution Sage trigger, putting a lore counter on Fall of the Thran.
Repeat from step 5.
Results
Infinite landfall triggers.
Infinite mana lands you control can produce.
Infinite proliferate.
Return all nonland permanents from your graveyard to the battlefield.