Color Identity: W

Initial Card State
- All permanents on the battlefield.
Easy Prerequisites
- You control a creature that can attack this turn.
Notable Prerequisites
- Dawnsire has twenty or more charge counters on it.
Steps
- Declare a creature as an attacker. Dawnsire triggers, dealing 100 damage to itself.
- Dawnsire dies as a state-based action, triggering Resourceful Defense, putting at least twenty charge counters on Darksteel Reactor.
- Darksteel Reactor triggers, causing you to win the game.
Notes
- You can instead use Resourceful Defense's activated ability to move the counters. This adds ({4} magic symbol)
({W} magic symbol)
to the mana cost, but negates the need to attack.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).