the front side of Yidaro, Wandering Monster
the back of a classic MtG card
the front side of Grinning Ignus
the back of a classic MtG card
the front side of Agatha's Soul Cauldron
the back of a classic MtG card
the front side of Zameck Guildmage
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  Yidaro in hand.
  2.  Grinning Ignus in exile (exiled by Agatha's Soul Cauldron).
  3.  Agatha's Soul Cauldron and Zameck Guildmage on the battlefield.

Notable Prerequisites

  1. You have cycled Yidaro at least three times this game.

Mana Needed

  1. four generic manaone red mana available.

Steps

  1. Activate Zameck Guildmage's first ability by paying two generic mana.
  2. Activate Yidaro's cycling ability by paying one generic manaone red mana and discarding it.
  3. Yidaro triggers, putting it from your graveyard onto the battlefield with a +1/+1 counter on it due to Zameck Guildmage.
  4. Resolve the Yidaro cycling ability, causing you to draw a card.
  5. Activate Yidaro using Grinning Ignus's ability by paying one generic mana and returning Yidaro from the battlefield to your hand, adding one colorless manaone colorless manaone red mana.
  6. Repeat from step 2.

Results

  1. Infinite card draw.
  2. Near-infinite creature ETB.
  3. Infinite draw triggers.
  4. Near-infinite self-discard triggers.
  5. Near-infinite creature LTB.

Variants of this combo

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