the front side of Ashling, Flame Dancer
the back of a classic MtG card
the front side of Worldfire
the back of a classic MtG card
the front side of Alchemist's Refuge
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  Worldfire in hand.
  2.  Ashling and Alchemist's Refuge on the battlefield.

Notable Prerequisites

  1. You have not triggered Ashling's ability this turn.
  2. You have another instant or sorcery spell in hand.
  3. Your deck size is at least 2.

Mana Needed

  1. ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   plus enough mana to cast the additional instant or sorcery available.

Steps

  1. Activate Alchemist's Refuge by paying ({G} magic symbol)  ({U} magic symbol)   and tapping it, allowing you to cast spells this turn as though they have flash.
  2. Cast an instant or sorcery spell by paying its mana cost, triggering Ashling.
  3. Holding priority, cast Worldfire by paying ({6} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  4. Ashling triggers, causing you to rummage.
  5. Resolve Worldfire, exiling all permanents, all cards in all hands and graveyards, and setting each player's life total to 1.
  6. Resolve the Ashling trigger from step 2, dealling 2 damage to each opponent.
  7. Each opponent loses the game as a state-based action due to having less than 0 life.

Results

  1. Each opponent loses the game.
  2. Exile all cards in all hands and graveyards.
  3. Exile all permanents.
  4. Near-infinite lifeloss for all players.

Metadata

  1. In 1 deck according to EDHREC.

Variants of this combo

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