Color Identity: W, U

Prerequisites

  1.  
    Lumbering Battlement
    Lumbering Battlement
    in hand.
  2.  
    Abdel Adrian, Gorion's Ward
    Abdel Adrian
    on the battlefield.
  3.  
    Glasspool MimicGlasspool Shore
    Glasspool Mimic // Glasspool Shore
    in exile (exiled by
    Abdel Adrian, Gorion's Ward
    Abdel Adrian
    ).
  4. ({4} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Lumbering Battlement
    Lumbering Battlement
    by paying ({4} magic symbol)  ({W} magic symbol)  .
  2. When
    Lumbering Battlement
    Lumbering Battlement
    enters the battlefield, it triggers, exiling
    Abdel Adrian, Gorion's Ward
    Abdel Adrian
    until
    Lumbering Battlement
    Lumbering Battlement
    leaves the battlefield.
  3. Abdel Adrian, Gorion's Ward
    Abdel Adrian
    leaves the battlefield, ending its effect, causing
    Glasspool MimicGlasspool Shore
    Glasspool Mimic
    to return from exile to the battlefield as a copy of
    Lumbering Battlement
    Lumbering Battlement
    .
  4. When
    Glasspool MimicGlasspool Shore
    Glasspool Mimic
    enters the battlefield, it triggers, exiling
    Lumbering Battlement
    Lumbering Battlement
    until
    Glasspool MimicGlasspool Shore
    Glasspool Mimic
    leaves the battlefield.
  5. Lumbering Battlement
    Lumbering Battlement
    leaves the battlefield, ending its effect, causing
    Abdel Adrian, Gorion's Ward
    Abdel Adrian
    to return from exile to the battlefield.
  6. When
    Abdel Adrian, Gorion's Ward
    Abdel Adrian
    enters the battlefield, it triggers, exiling
    Glasspool MimicGlasspool Shore
    Glasspool Mimic
    and any number of other nonland permanents you control until
    Abdel Adrian, Gorion's Ward
    Abdel Adrian
    leaves the battlefield and creating at least one 1/1 Soldier creature token.
  7. When
    Glasspool MimicGlasspool Shore
    Glasspool Mimic
    leaves the battlefield,
    Lumbering Battlement
    Lumbering Battlement
    returns to the battlefield from exile.
  8. Repeat from step 2.

Results

  1. Infinite blinking of nonland permanents you control.
  2. Infinite creature tokens.
  3. Infinite ETB.
  4. Infinite LTB.

Metadata

  1. In 108 decks according to EDHREC.
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