the front side of Bruce Banner // The Incredible Hulk
the back side of Bruce Banner // The Incredible Hulk
the front side of Walking Ballista
the back of a classic MtG card
the front side of Fire Nation Palace
the back of a classic MtG card

Color Identity: G, U, R

Initial Card State

  1.  All permanents on the battlefield (Bruce Banner // The Incredible Hulk as The Incredible Hulk and without summoning sickness).

Easy Prerequisites

  1. An opponent cannot block and kill The Incredible Hulk.

Mana Needed

  1. ({1} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Activate Fire Nation Palace's second ability by paying ({1} magic symbol)  ({R} magic symbol)   and tapping it, giving The Incredible Hulk firebending 4 until end of turn.
  2. Declare The Incredible Hulk as an attacker. Its firebending ability triggers, adding ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  3. Holding priority, activate Walking Ballista's first ability by paying ({4} magic symbol)  , putting a +1/+1 counter on it.
  4. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 1 damage to The Incredible Hulk.
  5. The Incredible Hulk triggers, putting a +1/+1 counter on it, untapping it and giving you an additional combat phase after this one.
  6. Repeat from step 2 each combat phase.

Notes

  1. If desired, you can use the remaining ({R} magic symbol)   to activate Pyrohemia more times and stack combat phases.

Results

  1. Infinite +1/+1 counters on a creature.
  2. Infinite combat phases.
footer