Color Identity: G

Initial Card State
- All permanents on the battlefield (Walking Ballista with two or more +1/+1 counters on it).
Easy Prerequisites
- You control a creature that can attack this turn.
Notable Prerequisites
- Dawnsire has ten or more charge counters on it.
Steps
- Declare any creature as an attacker. Dawnsire triggers, attempting to deal 100 damage to Walking Ballista, but instead putting 100 +1/+1 counters on it due to Vigor.
- Activate Walking Ballista 100 times by removing 100 +1/+1 counters from it, dealing 100 damage divided among any number of targets.
Notes
- You can forego step 2 if you just want the counters. Alternatively, you can target creatures you control in step 2 to put +1/+1 counters on them.
Results
- Near-infinite damage.
- Near-infinite +1/+1 counters.
Bracket Tag
This combo has been estimated to be Exhibition (Bracket 1+).