the front side of Dawnsire, Sunstar Dreadnought
the back of a classic MtG card
the front side of Vigor
the back of a classic MtG card
the front side of Walking Ballista
the back of a classic MtG card

Color Identity: G

Initial Card State

  1.  All permanents on the battlefield (Walking Ballista with two or more +1/+1 counters on it).

Easy Prerequisites

  1. You control a creature that can attack this turn.

Notable Prerequisites

  1. Dawnsire has ten or more charge counters on it.

Steps

  1. Declare any creature as an attacker. Dawnsire triggers, attempting to deal 100 damage to Walking Ballista, but instead putting 100 +1/+1 counters on it due to Vigor.
  2. Activate Walking Ballista 100 times by removing 100 +1/+1 counters from it, dealing 100 damage divided among any number of targets.

Notes

  1. You can forego step 2 if you just want the counters. Alternatively, you can target creatures you control in step 2 to put +1/+1 counters on them.

Results

  1. Near-infinite damage.
  2. Near-infinite +1/+1 counters.

Metadata

  1. In 23 decks according to EDHREC.

Variants of this combo

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