the front side of Vigor
the back of a classic MtG card
the front side of Walking Ballista
the back of a classic MtG card
the front side of Quest for Pure Flame
the back of a classic MtG card

Color Identity: R, G

Initial Card State

  1.  All permanents on the battlefield (Walking Ballista with at least two +1/+1 counters on it and Quest for Pure Flame with four or more quest counters on it).

Notable Prerequisites

  1. Quest for Pure Flame has at least four quest counters on it.

Steps

  1. Activate Quest for Pure Flame by removing four quest counters from it and sacrificing it, doubling the amount of damage sources you control deal this turn.
  2. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, putting two +1/+1 counters on it due to Vigor.
  3. Activate Walking Ballista's second ability by removing a +1/+1 counter from it, dealing 2 damage to any target.
  4. Repeat from step 2 as desired.

Notes

  1. You may target a creature you control in step 3 to put +1/+1 counters on it due to Vigor.

Results

  1. Infinite damage.
  2. Infinite +1/+1 counters.

Metadata

  1. In 34 decks according to EDHREC.

Variants of this combo

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