the front side of Spine of Ish Sah
the back of a classic MtG card
the front side of Sami, Wildcat Captain
the back of a classic MtG card
the front side of Krark-Clan Ironworks
the back of a classic MtG card

Color Identity: R, W

Initial Card State

  1.  Spine of Ish Sah in hand.
  2.  Sami and Krark-Clan Ironworks on the battlefield.

Notable Prerequisites

  1. You control at least five artifacts.

Mana Needed

  1. ({2} magic symbol)   at most available.

Steps

  1. Cast Spine of Ish Sah by paying at most ({2} magic symbol)   due to Sami.
  2. When Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
  3. Holding priority, activate Krark-Clan Ironworks by sacrificing Spine of Ish Sah.
  4. If you targeted Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
  5. Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
  6. Resolve the Spine of Ish Sah trigger from step 2, if applicable.
  7. Repeat from step 1.

Results

  1. Infinite colorless mana.
  2. Infinite storm count.
  3. Destroy all permanents opponents control each turn.

Metadata

  1. In 276 decks according to EDHREC.

Variants of this combo

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