Spine of Ish Sah by paying at most ({2} magic symbol) due to
Sami.
When
Spine of Ish Sah enters, its first ability triggers, targeting either a permanent an opponent controls or itself if an opponent doesn't control a targetable permanent.
Holding priority, activate
Krark-Clan Ironworks by sacrificing
Spine of Ish Sah.
If you targeted
Spine of Ish Sah in step 2, the ability will fizzle due to having no legal target.
Spine of Ish Sah's second ability triggers, returning it from your graveyard to your hand.
Resolve the
Spine of Ish Sah trigger from step 2, if applicable.
Repeat from step 1.
Results
Infinite colorless mana.
Infinite storm count.
Destroy all permanents opponents control each turn.