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Inspirit, Flagship Vessel | Magistrate's Scepter | Aurelia, the Warleader
Color Identity: U, R, W
Cards
Inspirit, Flagship Vessel
Magistrate's Scepter
Aurelia, the Warleader
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
An opponent cannot block and kill
Aurelia
.
Inspirit
has one or more charge counters on it.
Steps
At the beginning of your combat phase,
Inspirit
triggers, putting two charge counters on
Magistrate's Scepter
.
Declare
Aurelia
as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
Move to your second combat phase. At the beginning of the combat phase,
Inspirit
triggers, putting two charge counters on
Magistrate's Scepter
.
Activate
Magistrate's Scepter
's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
Repeat each turn.
Results
Infinite turns.
Metadata
In 13 decks according to EDHREC.
Variants of this combo
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