the front side of Inspirit, Flagship Vessel
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Aurelia, the Warleader
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. An opponent cannot block and kill Aurelia.
  2. Inspirit has one or more charge counters on it.

Steps

  1. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  2. Declare Aurelia as an attacker, triggering its ability, causing you to untap all creatures you control and to get an additional combat phase after this one.
  3. Move to your second combat phase. At the beginning of the combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  4. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  5. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 13 decks according to EDHREC.

Variants of this combo

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