the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Rings of Brighthearth
the back of a classic MtG card
the front side of Doubling Season
the back of a classic MtG card

Color Identity: G

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Magistrate's Scepter has at least three charge counters on it.

Mana Needed

  1. ({2} magic symbol)   each odd-numbered turn, with ({6} magic symbol)   available each even-numbered turn available.

Steps

  1. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it.
  2. Rings of Brighthearth triggers, causing you to pay ({2} magic symbol)   to copy Magistrate's Scepter's ability.
  3. Resolve both Magistrate's Scepter's abilities, causing you to take two extra turns after this one.
  4. Move to your next turn.
  5. Activate Magistrate's Scepter's first ability by paying ({4} magic symbol)   and tapping it.
  6. Rings of Brighthearth triggers, causing you to pay ({2} magic symbol)   to copy Magistrate's Scepter's ability.
  7. Resolve both Magistrate's Scepter's abilities, putting four charge counters on it.
  8. Move to your next turn.
  9. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 456 decks according to EDHREC.
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