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Mairsil, the Pretender | Ventifact Bottle | Magistrate's Scepter
(and one other card)
Color Identity: U, B, R
Cards
Mairsil, the Pretender
Ventifact Bottle
Magistrate's Scepter
Horseshoe Crab
Prerequisites
Mairsil
on the battlefield.
All other permanents in exile.
Mairsil
does not have summoning sickness.
({4} magic symbol)
({U} magic symbol)
each turn available.
Steps
Activate
Mairsil
using
Ventifact Bottle
's ability by paying
({4} magic symbol)
and tapping it, putting three +1/+1 counters on
Mairsil
.
Activate
Mairsil
using
Horseshoe Crab
's ability by paying
({U} magic symbol)
, untapping itself.
Activate
Mairsil
using
Magistrate's Scepter
's last ability by tapping it, gaining an extra turn after this one.
Move to your next turn.
Repeat.
Results
Infinite turns.
Metadata
In 20 decks according to EDHREC.