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the front side of Mairsil, the Pretender
the back of a classic MtG card
the front side of Ventifact Bottle
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Horseshoe Crab
the back of a classic MtG card

Color Identity: U, B, R

Initial Card State

  1.  
    Mairsil, the Pretender
    Mairsil
    on the battlefield.
  2.  All other permanents in exile.

Notable Prerequisites

  1. Mairsil, the Pretender
    Mairsil
    does not have summoning sickness.

Mana Needed

  1. ({4} magic symbol)  ({U} magic symbol)   each turn available.

Steps

  1. Activate
    Mairsil, the Pretender
    Mairsil
    using
    Ventifact Bottle
    Ventifact Bottle
    's ability by paying ({4} magic symbol)   and tapping it, putting three +1/+1 counters on
    Mairsil, the Pretender
    Mairsil
    .
  2. Activate
    Mairsil, the Pretender
    Mairsil
    using
    Horseshoe Crab
    Horseshoe Crab
    's ability by paying ({U} magic symbol)  , untapping itself.
  3. Activate
    Mairsil, the Pretender
    Mairsil
    using
    Magistrate's Scepter
    Magistrate's Scepter
    's last ability by tapping it, gaining an extra turn after this one.
  4. Move to your next turn.
  5. Repeat.

Results

  1. Infinite turns.

Metadata

  1. In 18 decks according to EDHREC.
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