the front side of Badgermole Cub
the back of a classic MtG card
the front side of Pemmin's Aura
the back of a classic MtG card

Color Identity: G, U

Initial Card State

  1.  Badgermole Cub and Pemmin's Aura in hand.

Easy Prerequisites

  1. You control an untapped land that can tap to produce at least one blue mana.

Mana Needed

  1. two generic manaone green manaone blue manaone blue mana available.

Steps

  1. Cast Badgermole Cub by paying one generic manaone green mana, When it enters, its first ability triggers, earthbending a land that can produce at least one blue mana.
  2. Cast Pemmin's Aura by paying its mana cost, attaching it to the earthbent land.
  3. Activate the land by tapping it, adding at least one blue mana.
  4. Badgermole Cub's second ability triggers, adding one green mana.
  5. Activate Pemmin's Aura by paying one blue mana, untapping the land.
  6. Repeat from step 3.

Notes

  1. If the land adds more than one mana on its own, then you may also get other types and/or colors of mana as a result of this combo.

Results

  1. Infinite green mana.

Variants of this combo

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