Color Identity: W, U, B, R, G

Initial Card State

  1.  Peregrine Drake in hand.
  2.   Bottomless Pool // Locker Room in hand or on the battlefield.
  3.  All other permanents on the battlefield.

Easy Prerequisites

  1. Pemmin's Aura attached to Marina.

Notable Prerequisites

  1. You control up to five lands that can tap to produce at least ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  2. Fractured Realm is unlocked.

Mana Needed

  1. ({1} magic symbol)   at most available.

Steps

  1. Activate up to five lands by tapping them, adding at least ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  2. Cast Peregrine Drake by paying ({4} magic symbol)  ({U} magic symbol)  .
  3. When Peregrine Drake enters the battlefield, it triggers twice.
  4. Resolve the first trigger, untapping up to five lands.
  5. Holding priority, activate up to five lands by tapping them, adding at least ({2} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  .
  6. Resolve the second Peregrine Drake trigger, untapping up to five lands.
  7. Activate Marina by tapping it, locking Bottomless Pool.
  8. Activate Pemmin's Aura's first ability by paying ({U} magic symbol)  , untapping Marina.
  9. Activate Marina by tapping it, unlocking Bottomless Pool.
  10. Bottomless Pool triggers twice.
  11. Resolve the first trigger, returning Peregrine Drake from the battlefield to your hand.
  12. Resolve the second trigger, choosing not to return anything to your hand.
  13. Activate Pemmin's Aura's first ability by paying ({U} magic symbol)  , untapping Marina.
  14. Repeat.

Results

  1. Infinite LTB.
  2. Infinite ETB.
  3. Infinite storm count.
  4. Infinite creature tokens.
  5. Infinite mana lands you control can produce.
  6. Infinite untap of lands you control.
  7. Infinite copies of creatures you control.
  8. Infinite unlocking of Rooms you control.

Metadata

  1. In 7 decks according to EDHREC.

Variants of this combo

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