the front side of Inspirit, Flagship Vessel
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card
the front side of Coretapper
the back of a classic MtG card

Color Identity: U, R, W

Initial Card State

  1.  All permanents on the battlefield (Coretapper without summoning sickness).

Notable Prerequisites

  1. Inspirit has one or more charge counters on it.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. At the beginning of your combat phase, Inspirit triggers, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, causing you to take an extra turn after this one.
  4. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 2651 decks according to EDHREC.
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