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Order of Whiteclay | Coretapper | Magistrate's Scepter
Color Identity: W
Cards
Order of Whiteclay
Coretapper
Magistrate's Scepter
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Coretapper
and
Order of Whiteclay
do not have summoning sickness.
Opponents cannot block and kill
Order of Whiteclay
.
Mana Needed
({1} magic symbol)
({W} magic symbol)
({W} magic symbol)
each turn available.
Steps
Activate
Coretapper
's first ability by tapping it, putting a charge counter on
Magistrate's Scepter
.
Activate
Coretapper
's second ability by sacrificing it, putting two charge counters on
Magistrate's Scepter
.
Activate
Magistrate's Scepter
's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
Declare
Order of Whiteclay
as an attacker.
Activate
Order of Whiteclay
by paying
({1} magic symbol)
({W} magic symbol)
({W} magic symbol)
and untapping it, return
Coretapper
from your graveyard to the battlefield.
Repeat each turn.
Results
Infinite turns.
Metadata
In 6 decks according to EDHREC.