the front side of Order of Whiteclay
the back of a classic MtG card
the front side of Coretapper
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card

Color Identity: W

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Coretapper and Order of Whiteclay do not have summoning sickness.
  2. Opponents cannot block and kill Order of Whiteclay.

Mana Needed

  1. ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   each turn available.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. Declare Order of Whiteclay as an attacker.
  5. Activate Order of Whiteclay by paying ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   and untapping it, return Coretapper from your graveyard to the battlefield.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 7 decks according to EDHREC.
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