Color Identity: W

Prerequisites

  1.  All permanents on the battlefield.
  2. Coretapper
    Coretapper
    and
    Order of Whiteclay
    Order of Whiteclay
    do not have summoning sickness.
  3. Opponents cannot block and kill
    Order of Whiteclay
    Order of Whiteclay
    .
  4. ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  3. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. Declare
    Order of Whiteclay
    Order of Whiteclay
    as an attacker.
  5. Activate
    Order of Whiteclay
    Order of Whiteclay
    by paying ({1} magic symbol)  ({W} magic symbol)  ({W} magic symbol)   and untapping it, return
    Coretapper
    Coretapper
    from your graveyard to the battlefield.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 7 decks according to EDHREC.
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