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Sigil of the New Dawn | Coretapper | Magistrate's Scepter
Color Identity: W
Cards
Sigil of the New Dawn
Coretapper
Magistrate's Scepter
Prerequisites
All permanents on the battlefield.
Coretapper
does not have summoning sickness.
({3} magic symbol)
({W} magic symbol)
each turn available.
Steps
Activate
Coretapper
's first ability by tapping it, putting a charge counter on
Magistrate's Scepter
.
Activate
Coretapper
's second ability by sacrificing it.
Sigil of the New Dawn
triggers, causing you to pay
({1} magic symbol)
({W} magic symbol)
to return
Coretapper
from your graveyard to your hand.
Resolve
Coretapper
's ability, putting two charge counters on
Magistrate's Scepter
.
Activate
Magistrate's Scepter
's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
Cast
Coretapper
by paying
({2} magic symbol)
.
Repeat each turn.
Results
Infinite turns.
Metadata
In 4 decks according to EDHREC.