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Nim Deathmantle | Coretapper | Magistrate's Scepter
Color Identity: C
Cards
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Nim Deathmantle
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Coretapper
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Magistrate's Scepter
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
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Coretapper
does not have summoning sickness.
Mana Needed
({4} magic symbol)
each turn available.
Steps
Activate
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Coretapper
's first ability by tapping it, putting a charge counter on
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Magistrate's Scepter
.
Activate
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Coretapper
's second ability by sacrificing it.
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Nim Deathmantle
triggers, causing you to pay
({4} magic symbol)
to return
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Coretapper
from your graveyard to the battlefield and attach
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Nim Deathmantle
to it.
Resolve
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Coretapper
's ability, putting two charge counters on
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Magistrate's Scepter
.
Activate
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Magistrate's Scepter
's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
Repeat each turn.
Results
Infinite turns.
Metadata
In 124 decks according to EDHREC.