Color Identity: C

Prerequisites

  1.  All permanents on the battlefield.
  2. Coretapper
    Coretapper
    does not have summoning sickness.
  3. ({4} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it.
  3. Nim Deathmantle
    Nim Deathmantle
    triggers, causing you to pay ({4} magic symbol)   to return
    Coretapper
    Coretapper
    from your graveyard to the battlefield and attach
    Nim Deathmantle
    Nim Deathmantle
    to it.
  4. Resolve
    Coretapper
    Coretapper
    's ability, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  5. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 140 decks according to EDHREC.
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