the front side of Nim Deathmantle
the back of a classic MtG card
the front side of Coretapper
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card

Color Identity: C

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Coretapper does not have summoning sickness.

Mana Needed

  1. ({4} magic symbol)   each turn available.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it.
  3. Nim Deathmantle triggers, causing you to pay ({4} magic symbol)   to return Coretapper from your graveyard to the battlefield and attach Nim Deathmantle to it.
  4. Resolve Coretapper's ability, putting two charge counters on Magistrate's Scepter.
  5. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  6. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 119 decks according to EDHREC.
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