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Nim Deathmantle | Coretapper | Magistrate's Scepter
Color Identity: C
Cards
Nim Deathmantle
Coretapper
Magistrate's Scepter
Initial Card State
All permanents on the battlefield.
Notable Prerequisites
Coretapper
does not have summoning sickness.
Mana Needed
({4} magic symbol)
each turn available.
Steps
Activate
Coretapper
's first ability by tapping it, putting a charge counter on
Magistrate's Scepter
.
Activate
Coretapper
's second ability by sacrificing it.
Nim Deathmantle
triggers, causing you to pay
({4} magic symbol)
to return
Coretapper
from your graveyard to the battlefield and attach
Nim Deathmantle
to it.
Resolve
Coretapper
's ability, putting two charge counters on
Magistrate's Scepter
.
Activate
Magistrate's Scepter
's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
Repeat each turn.
Results
Infinite turns.
Metadata
In 131 decks according to EDHREC.