Color Identity: B, R

Prerequisites

  1.  All permanents on the battlefield.
  2. Coretapper
    Coretapper
    does not have summoning sickness.
  3. ({2} magic symbol)   each turn available.

Steps

  1. Activate
    Coretapper
    Coretapper
    's first ability by tapping it, putting a charge counter on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  2. Activate
    Coretapper
    Coretapper
    's second ability by sacrificing it, putting two charge counters on
    Magistrate's Scepter
    Magistrate's Scepter
    .
  3. Activate
    Magistrate's Scepter
    Magistrate's Scepter
    's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. During your next extra turn's main phase, activate
    Chainer, Nightmare Adept
    Chainer
    by discarding a card, allowing you cast
    Coretapper
    Coretapper
    from your graveyard this turn.
  5. Cast
    Coretapper
    Coretapper
    by paying ({2} magic symbol)  .
  6. When
    Coretapper
    Coretapper
    enters the battlefield,
    Chainer, Nightmare Adept
    Chainer
    triggers, giving
    Coretapper
    Coretapper
    haste until your next turn.
  7. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 32 decks according to EDHREC.
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