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Chainer, Nightmare Adept | Coretapper | Magistrate's Scepter
Color Identity: B, R
Cards
Chainer, Nightmare Adept
Coretapper
Magistrate's Scepter
Prerequisites
All permanents on the battlefield.
Coretapper
does not have summoning sickness.
({2} magic symbol)
each turn available.
Steps
Activate
Coretapper
's first ability by tapping it, putting a charge counter on
Magistrate's Scepter
.
Activate
Coretapper
's second ability by sacrificing it, putting two charge counters on
Magistrate's Scepter
.
Activate
Magistrate's Scepter
's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
During your next extra turn's main phase, activate
Chainer
by discarding a card, allowing you cast
Coretapper
from your graveyard this turn.
Cast
Coretapper
by paying
({2} magic symbol)
.
When
Coretapper
enters the battlefield,
Chainer
triggers, giving
Coretapper
haste until your next turn.
Repeat each turn.
Results
Infinite turns.
Metadata
In 32 decks according to EDHREC.