the front side of Chainer, Nightmare Adept
the back of a classic MtG card
the front side of Coretapper
the back of a classic MtG card
the front side of Magistrate's Scepter
the back of a classic MtG card

Color Identity: B, R

Initial Card State

  1.  All permanents on the battlefield.

Notable Prerequisites

  1. Coretapper does not have summoning sickness.

Mana Needed

  1. ({2} magic symbol)   each turn available.

Steps

  1. Activate Coretapper's first ability by tapping it, putting a charge counter on Magistrate's Scepter.
  2. Activate Coretapper's second ability by sacrificing it, putting two charge counters on Magistrate's Scepter.
  3. Activate Magistrate's Scepter's second ability by tapping it and removing three charge counters from it, taking an extra turn after this one.
  4. During your next extra turn's main phase, activate Chainer by discarding a card, allowing you cast Coretapper from your graveyard this turn.
  5. Cast Coretapper by paying ({2} magic symbol)  .
  6. When Coretapper enters the battlefield, Chainer triggers, giving Coretapper haste until your next turn.
  7. Repeat each turn.

Results

  1. Infinite turns.

Metadata

  1. In 33 decks according to EDHREC.
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