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Black Panther, Wakandan King | Animation Module | Krark-Clan Ironworks
Color Identity: G, W
Cards
Black Panther, Wakandan King
Animation Module
Krark-Clan Ironworks
Initial Card State
Black Panther
in hand or in the command zone.
Animation Module
and
Krark-Clan Ironworks
on the battlefield.
Mana Needed
({1} magic symbol)
({G} magic symbol)
({W} magic symbol)
plus commander tax if applicable available.
Steps
Cast
Black Panther
either from your hand or from the command zone by paying
({G} magic symbol)
({W} magic symbol)
plus commander tax, if applicable.
When
Black Panther
enters the battlefield, it triggers, putting a +1/+1 counter on a land you control.
Animation Module
triggers, causing you to pay
({1} magic symbol)
to create a 1/1 Servo artifact creature token.
When the Servo enters the battlefield,
Black Panther
triggers.
Holding priority, activate
Krark-Clan Ironworks
by sacrificing the Servo, adding
({C} magic symbol)
({C} magic symbol)
.
Resolve the
Black Panther
trigger, putting a +1/+1 counter on a land you control.
Repeat from step 3.
Notes
You can have any creature enter the battlefield instead as long as
Black Panther
is on the battlefield already. You can also start with
Black Panther
on the battlefield and by placing a +1/+1 counter on a permanent you control, causing the combo to start at step 3.
You can use the leftover mana to move +1/+1 counters to any creature(s) or land(s) if desired.
Results
Infinite LTB.
Infinite ETB.
Infinite sacrifice triggers.
Infinite death triggers.
Infinite colorless mana.
Infinite creature tokens.
Infinite +1/+1 counters.
Metadata
In 5 decks according to EDHREC.
Variants of this combo
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