the front side of Satoru Umezawa
the back of a classic MtG card
the front side of Palinchron
the back of a classic MtG card
the front side of Sakashima's Student
the back of a classic MtG card

Color Identity: U, B

Initial Card State

  1.  Palinchron in hand.
  2.  Satoru Umezawa and Sakashima's Student on the battlefield.

Notable Prerequisites

  1. Sakashima's Student does not have summoning sickness and cannot be blocked by an opponent.
  2. You control up to seven lands that can tap to produce at least ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  .
  3. You control at least one additional nonlegendary creature.

Steps

  1. Declare Sakashima's Student as an attacker.
  2. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least ({3} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  .
  3. Activate Palinchron's ninjutsu ability by paying ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   and returning Sakashima's Student from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking.
  4. When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
  5. Activate Sakashima's Student's ninjutsu ability by paying ({1} magic symbol)  ({U} magic symbol)   and returning Palinchron from the battlefield to your hand, putting Sakashima's Student onto the battlefield from your hand tapped and attacking as a copy of any nonlegendary creature you control.
  6. Repeat from step 2.
  7. If you control up to seven lands that can tap to produce at least ({4} magic symbol)  ({U} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  , this combo nets infinite mana.

Results

  1. Infinite ETB.
  2. Infinite LTB.
  3. Infinite mana lands you control can produce.
  4. Infinite untap of lands you control.

Metadata

  1. In 416 decks according to EDHREC.
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