the front side of Satoru Umezawa
the back of a classic MtG card
the front side of Palinchron
the back of a classic MtG card
the front side of Biting-Palm Ninja
the back of a classic MtG card

Color Identity: U, B

Initial Card State

  1.  Palinchron in hand.
  2.  Satoru Umezawa and Biting-Palm Ninja on the battlefield.

Notable Prerequisites

  1. Biting-Palm Ninja does not have summoning sickness and cannot be blocked by an opponent.
  2. You control up to seven lands that can tap to produce at least ({4} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  .

Steps

  1. Declare Biting-Palm Ninja as an attacker.
  2. When it isn't blocked, activate up to seven lands you control by tapping them, adding at least ({4} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  .
  3. Activate Palinchron's ninjutsu ability by paying ({2} magic symbol)  ({U} magic symbol)  ({B} magic symbol)   and returning Biting-Palm Ninja from the battlefield to your hand, putting Palinchron onto the battlefield from your hand tapped and attacking.
  4. When Palinchron enters the battlefield, it triggers, untapping up to seven lands.
  5. Activate Biting-Palm Ninja's ninjutsu ability by paying ({2} magic symbol)  ({B} magic symbol)   and returning Palinchron from the battlefield to your hand, putting Biting-Palm Ninja onto the battlefield from your hand tapped and attacking.
  6. Repeat from step 2.
  7. If you control up to seven lands that can tap to produce at least ({5} magic symbol)  ({U} magic symbol)  ({B} magic symbol)  ({B} magic symbol)  , this combo nets infinite mana.

Results

  1. Infinite ETB.
  2. Infinite LTB.

Metadata

  1. In 62 decks according to EDHREC.
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