the front side of Neriv, Heart of the Storm
the back of a classic MtG card
the front side of Ill-Tempered Loner // Howlpack Avenger
the back side of Ill-Tempered Loner // Howlpack Avenger

Color Identity: R, W, B

Initial Card State

  1.  Ill-Tempered Loner // Howlpack Avenger in hand.
  2.  Neriv on the battlefield.

Notable Prerequisites

  1. You have a way to give Ill-Tempered Loner // Howlpack Avenger indestructible after it enters.
  2. You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger after it enters.

Mana Needed

  1. two generic manaone red manaone red mana available.

Steps

  1. Cast Ill-Tempered Loner // Howlpack Avenger by paying its mana cost.
  2. Give Ill-Tempered Loner // Howlpack Avenger indestructible.
  3. Deal damage to Ill-Tempered Loner // Howlpack Avenger.
  4. Ill-Tempered Loner // Howlpack Avenger triggers, dealing double that much damage to itself due to Neriv.
  5. Repeat step 4 an arbitrarily large number of times.
  6. Resolve the final Ill-Tempered Loner // Howlpack Avenger trigger, dealing an arbitrarily large amount of damage to any target.

Notes

  1. If the source that is dealing damage to Ill-Tempered Loner // Howlpack Avenger is repeatable (such as Pyrohemia), you can deal damage to Ill-Tempered Loner // Howlpack Avenger again and redirect the damage elsewhere. This combo can be performed using either Ill-Tempered Loner or Howlpack Avenger.

Results

  1. Infinite damage to one opponent.

Variants of this combo

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