Initial Card State
- Ill-Tempered Loner // Howlpack Avenger in hand.
- Neriv on the battlefield.
Notable Prerequisites
- You have a way to give Ill-Tempered Loner // Howlpack Avenger indestructible after it enters.
- You have a way to deal damage to Ill-Tempered Loner // Howlpack Avenger after it enters.
Mana Needed
- ({2} magic symbol)
({R} magic symbol)
({R} magic symbol)
available.
Steps
- Cast Ill-Tempered Loner // Howlpack Avenger by paying its mana cost.
- Give Ill-Tempered Loner // Howlpack Avenger indestructible.
- Deal damage to Ill-Tempered Loner // Howlpack Avenger.
- Ill-Tempered Loner // Howlpack Avenger triggers, dealing double that much damage to itself due to Neriv.
- Repeat step 4 an arbitrarily large number of times.
- Resolve the final Ill-Tempered Loner // Howlpack Avenger trigger, dealing an arbitrarily large amount of damage to any target.
Notes
- If the source that is dealing damage to Ill-Tempered Loner // Howlpack Avenger is repeatable (such as Pyrohemia), you can deal damage to Ill-Tempered Loner // Howlpack Avenger again and redirect the damage elsewhere. This combo can be performed using either Ill-Tempered Loner or Howlpack Avenger.
Results
- Infinite damage to one opponent.
Bracket Tag
This combo has been estimated to be Spicy (Bracket 3-4+).