the front side of Hellkite Charger
the back of a classic MtG card
the front side of Fire Nation Palace
the back of a classic MtG card
the front side of Windcrag Siege
the back of a classic MtG card

Color Identity: R, W

Initial Card State

  1.  All permanents on the battlefield (Windcrag Siege with "Mardu" chosen).

Notable Prerequisites

  1. An opponent cannot block and kill Hellkite Charger.

Mana Needed

  1. ({1} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Activate Fire Nation Palace's second ability by paying ({1} magic symbol)  ({R} magic symbol)   and tapping it, giving Hellkite Charger firebending 4 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering it and its firebending ability twice.
  3. Resolve both Hellkite Charger firebending triggers, adding eight ({R} magic symbol)  .
  4. Resolve the first Hellkite Charger trigger, choosing not to pay.
  5. Resolve the second Hellkite Charger trigger, causing you to pay ({5} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   to untap all attacking creatures and to get an additional combat phase after this one.
  6. Repeat from step 2.

Results

  1. Infinite combat phases.
  2. Infinite red mana.
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