the front side of Hellkite Charger
the back of a classic MtG card
the front side of Fire Nation Turret
the back of a classic MtG card

Color Identity: R

Initial Card State

  1.  Hellkite Charger and Fire Nation Turret on the battlefield.

Notable Prerequisites

  1. An opponent cannot block and kill Hellkite Charger.

Mana Needed

  1. ({9} magic symbol)   available.

Steps

  1. At the beginning of your combat phase, Fire Nation Turret triggers, giving Hellkite Charger firebending 2 until end of turn.
  2. Declare Hellkite Charger as an attacker, triggering its innate ability and each instance of firebending it has.
  3. Resolve all firebending triggers, adding ({R} magic symbol)  ({R} magic symbol)   for each trigger.
  4. Resolve the other Hellkite Charger trigger, causing you to pay ({5} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   to untap all attacking creatures you control and get an additional combat phase after this one.
  5. Repeat each combat phase.

Notes

  1. Each loop will add ({R} magic symbol)  ({R} magic symbol)   more than the previous loop. Excess mana can be poured into Fire Nation Turret and then removed for damage.

Results

  1. Infinite combat phases.
  2. Infinite damage.
  3. Infinite red mana.

Metadata

  1. In 4690 decks according to EDHREC.

Bracket Tag

This combo has been estimated to be Exhibition (Bracket 1+).



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