the front side of Charnelhoard Wurm
the back of a classic MtG card
the front side of Great Train Heist
the back of a classic MtG card
the front side of Sozin's Comet
the back of a classic MtG card

Color Identity: B, R, G

Initial Card State

  1.  Charnelhoard Wurm on the battlefield (without summoning sickness).
  2.  Great Train Heist and Sozin's Comet in hand.

Notable Prerequisites

  1. An opponent cannot block Charnelhoard Wurm.

Mana Needed

  1. ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)   available.

Steps

  1. Cast Sozin's Comet by paying ({3} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  2. Declare Charnelhoard Wurm as an attacker, triggering its firebending ability, adding ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  .
  3. Holding priority, cast Great Train Heist by paying ({2} magic symbol)  ({R} magic symbol)  ({R} magic symbol)  , selecting its first mode, causing you to untap all creatures you control and get an additional combat phase after this one.
  4. Deal combat damage using Charnelhoard Wurm, triggering its ability, returning Great Train Heist from your graveyard to your hand.
  5. Repeat from step 2.

Notes

  1. You can attack with additional creatures for additional ({R} magic symbol)   and choose more modes using Great Train Heist.

Results

  1. Infinite storm count.
  2. Infinite combat phases.
  3. Infinite untap of creatures you control.
  4. Infinite mana creatures you control can produce.
  5. Infinite tapped Treasure tokens.
  6. Infinite magecraft triggers.
  7. Infinite combat damage.
  8. Infinitely powerful creatures you control until end of turn.
footer