Color Identity: U, R, W

Prerequisites

  1.  
    The Archimandrite
    The Archimandrite
    on the battlefield.
  2.  
    Beacon of Immortality
    Beacon of Immortality
    in hand.
  3. The Archimandrite
    The Archimandrite
    is your commander, does not have summoning sickness and cannot be blocked by an opponent.
  4. Your life total is at least twenty-one.
  5. ({5} magic symbol)  ({W} magic symbol)   available.

Steps

  1. Cast
    Beacon of Immortality
    Beacon of Immortality
    by paying ({5} magic symbol)  ({W} magic symbol)  , doubling your life total and shuffling
    Beacon of Immortality
    Beacon of Immortality
    into your library.
  2. The Archimandrite
    The Archimandrite
    triggers, giving Advisors, Monks, and Artificers you control at least +21/+0 until end of turn.
  3. Deal combat damage to an opponent using
    The Archimandrite
    The Archimandrite
    .
  4. The opponent loses the game due to being dealt twenty-one or more damage by your commander.

Results

  1. Target opponent loses the game.

Metadata

  1. In 948 decks according to EDHREC.
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